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EGM is dead.

January 6, 2009

Electronic Gaming Monthly, a decades-old mainstay in the gaming world and the head of the pack in quality research, writing and presentation, died today. Some of the best writers, editors, and producers the industry has seen are now out of a job. I suppose when you look at it like that, my reaction isn’t worth much. But today, the magazine I admired most was canned, and all those childhood dreams that I and my friends had held onto were similarly thrown in the dumpster.

From my earliest years, I learned to read primarily by poring over whatever copies of Nintendo Power I could get my hands on. As I grew older, the gaming industry and my tastes broadened, and I turned to EGM for coverage. As my passion for writing grew, so did my admiration of a gaming magazine that didn’t just dole out scores and cheat codes. EGM sought to mature with the industry — and maybe even gave it a few kicks in the ass to make sure it caught up. The magazine has been heralded (sometimes with good reason; sometimes not) as “the New Yorker of video games.” And that’s the biggest shame of this: that a publication that did so much for fans and members of the games industry came so damn close to true greatness.

EGM and 1UP staffers who have been let go: I wish you the best success with your future work.

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