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Daily Recap: May 12, 2009

May 12, 2009

In a bit of site-related news, today was our most active day ever in terms of unique page views. We can attribute such a solid boost in numbers to Nick’s wonderful review of Peggle for the iPhone (apparently one of the first online, even before the big-name blogs and sites), as it was our top story for the day.

"Awesome!" indeed

"Awesome!" indeed

So, we want to extend a ginormous gracias to those of you who read Silicon Sasquatch daily and continue to direct your comrades to our corner of the web. We promise to keep bringing you things of a decidedly awesome and videogame-related nature.

Now, it’s time for the real news: Atari gets cold feet, the telenovela that is Midway’s financial woes gets juicier, we get to know Modern Warfare 2 a bit better and Valve’s Team Fortress 2 team takes a “bow.” (You’ll get the pun in a bit.)

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Daily Recap: May 11, 2009

May 11, 2009

Our three day extravaganza of Fallout 3 DLC reviews is finally over, capped-off by the best DLC Bethesda has to offer: Broken Steel. We hope you enjoyed the weekend feature and found it to be informative–maybe even life-changing.

But, I’ll be honest here and say I’m completely fine with not playing Fallout 3 in any capacity for a few months.

Please, Vault Boy...no more

Please, Vault Boy...no more

Today’s batch of industry news has annoying legal teams crushing fan-made dreams, enough Japanese DS owners for Nintendo to start a conscription-based army, one announced title that no one really is surprised by and a perplexing possible addition to the English language that all gamers love to hate, but also use incessantly. Read more…

Review: Peggle (iPhone)

May 11, 2009

peggle-title
The most dangerous thing about Peggle addiction? It’s that you don’t even see it coming.

Sure, you might’ve played a couple rounds here and there of Peggle, PopCap‘s fun little peg-shooting puzzler, but it’s easy to shrug it off and get back to being a productive member of society.

But sooner or later, it’s inevitable: You’ve got some free time! You glance around, shrug your shoulders, and decide to pay the Peggle Institute another visit. “What’s the harm in a few more levels?” you ask yourself.

What’s the harm, indeed.

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Review: Fallout 3: Broken Steel (XBL)

May 11, 2009


Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3’s downloadable content packs.

Broken Steel succeeds because it caters directly to Fallout 3’s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.

Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.

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Review: Fallout 3: The Pitt (XBL)

May 10, 2009


Fallout 3’s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.

This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.

It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.

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Review: Fallout 3: Operation: Anchorage (XBL)

May 9, 2009

Operation: Anchorage isn’t exactly a waste of time, but it’s close.

Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.

This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.

Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read more…

The Backlog, Vol. 5 – Ocean Size edition

May 8, 2009

plants-vs-zombies-wp

Well, PopCap, you’ve done it again.

I was all set to get the Backlog out the door so I could enjoy my weekend, and you had to stumble in out of the cold, like an estranged lover drawn back to rekindle a long-burning flame. All those hours we spent matching jewels, the dizzying ecstasy of our peg-filled Extreme Fevers…you’ve always been good to me, baby.

And now you show up on my doorstep with this new game, Plants Vs. Zombies — a clever and hilarious twist on a revered casual genre — and I can’t help but fall in love with you all over again.

Um. So yeah, that’s where I’ve been for the past three hours. Read on to see what the rest of the gang’s up to!

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